Ok guys I think ive learned enough to try and make my own turn based battle system functions but I don’t know where to start. I do know I need these features.
Monsters must be randomly picked
Monster picks should based on the map area or room in which the player resides
Towns and villages should be battle free zones
I know that first I should build some kind of structure for the monsters with the statisics But should I build several structures with a few monsters in each structure to call randomly or should I give a structure for each monster.
I was thinking of a for loop that checks for room number then increments the monster id number to a random number for the monster Id between 1 and how ever many monsters there are in that structure.