In a dying city, cut off from the world due to plague, The Tower stands above its center. While the rich and powerful gather in the tower, safe from the devastation below, those below are not so lucky. Among the trash on mud flats by the river, scavengers seek to find anything valuable. They are known as Mudlarks. This is the tale of one of the many unfortunate souls that lives…
Under the Tower.
I am happy to present Under the Tower, a new turn-based RPG for the Arduboy. Originally written by me for the Gamebuino, I decided to port it to Arduboy after getting one.
This version of the game is an enhanced port, because I had more space when using the Arduboy libraries. It includes a bigger viewing area, displaying the current objective on the pause screen, displaying the current floor on the pause screen (when in a dungeon), enemy health bars, and various small tweaks that improve the play experience.
If you like learning game mechanics on your own then you should skip this, but here is a quick rundown of the items you can get in the game:
Fruit: Heals a small amount
Bread: Heals a medium amount
Meat: Increases damage
Tonic: Heals a large amount
Tea: Increases speed
Liquor: Increases damage resistance
Here is an explanation of the abilities of each character (minor plot spoilers, since you start with only one party member and acquire more along the course of the story):
- Flail: The mudlark flails about, doing a respectable amount of damage.
- Rally: The mudlark gives a rousing speech, increasing the damage of whoever is motivated.
- Search: The mudlark takes a look around in the middle of battle to find something useful. The only way to get items.
- Strike: The shadow leaps from the shadows, attacking with precision. A shame the weapon isn’t that powerful.
- Vanish: The shadow melts into the shadows (a fitting name!), unsettling the enemy and gathering strength. If an enemy does manage to find the shadow, unfortunately, then the element of surprise is lost.
- Haste: The shadow focuses intently and moves faster. Increases the shadow’s speed during a battle.
- Heal One: The nurse carefully bandages and tends to the target. Heals a large amount to target.
- Heal All: The nurse rushes about and tries to treat everyone all at once. Heals a small amount to everyone.
- Protect: The nurse throws herself in harm’s way, focusing on protecting a specific individual and shielding them from all damage (or detection). The nurse takes some damage, but the nobleness of her act reduces the damage taken.