Whereas the limited memory will only have one (decent) game loaded at a
time, it will be possible to develop / configure an external loader via USB?
In my mind it could be:
A passive drive (ex .: usb pen) from which the program already
loaded on arduboy or a program previously loaded (?) On the pen drive
can show a list of games and load the one chosen by the user;List item
An active drive (ex .: PC, tablet or smartphone) via a program or an
app that automatically loads when connecting on arduboy a new program
(the loader) with a list of available games and the user’s choice is automatically loads the selected game.
A similar mechanism could be used to divide a game into chapters (or
levels) that can be loaded dynamically, something like multiple disks in
PC and PS1 old games.
Obviously the use of a simple USB stick would be extremely comfortable but I can
not think of a workable solution, while an active drive might actually
be feasible, right? Also it would allow gamers to use in a more user-friendly way their Arduboy!
(I just finished developing a weather station with Arduino and raspberry pi connected via USB)
Sorry for my english!