What setups do you guys have?

Ryzen 5 1600 AF, GTX 1070, 16 gigs of ram, running Windows 10. Got the gpu from a dead computer that my dad found while renovating a house, which was a hell of a find, given that I built this PC when crypto was at its peak and GPU prices were insane.

I’ve been thinking of upgrading to Windows 11, but I’ve heard in the past about it more limited than windows 10 in terms of customisability and other features. Not sure how true that is still.

Also have a Keychron, though the one I have has blue switches, but still love the clickyness of it as well.

I wouldn’t even know what to do with so much screen space, if I were even able to fit it on my desk that is.

What’s a shame too, is that most laptop nowadays don’t even have replacable batteries, making it impossible to replace, unless the owner doesn’t mind taking apart their laptop, which is out of the question for most, or they send it to the original manufacturer, which, if it’s out of warranty, will cost a pretty penny.

A lot of things nowadays favor cosmetics and power over longevity, even if you take good care of it, and it’s a shame.

It’d be the perfect excuse to finally catch up on some of the movies and shows that I bought from local fleamarkets goodness knows how long ago, that are just have sitting on a shelf, waiting to be watched.

Longevity is one of the thing I love about PCs. Mid to high-end PCs from 8-10 years ago are still very much usable today, and if not, can be made to be usable with upgrades to the CPU, GPU, Ram, etc. (assuming the motherboard can support the newer components).

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If it wasn’t for all the CPU bugs and associated viruses from before the 11th gen cpu, they would be anywhere from 10 to 25% faster. I got a tin foil hat for that one.

I’m not too sure, but I’ve heard Windows 11 is pretty much just a “skin” for Windows 10, there’s no real jump. But it does have window-tiling/organizing features and a centred menu bar. I’ve never really found a difference between the two OSs, so I don’t think you’d really benefit from upgrading, or losing from not upgrading.

I’ve heard about overheating issues with those, and from my previous experience with my sister’s MacBook, I can indeed confirm. The fan is hella annoying since it turns on when you’re just watching a video or something.

After running csc, I get this output:

Downloads/ABSpriteEditor-master/ABSpriteEditor/ABSpriteEditor/Program.cs(5,22): error CS0234: The type or namespace name 'Forms' does not exist in the namespace 'ABSpriteEditor' (are you missing an assembly reference?)
Downloads/ABSpriteEditor-master/ABSpriteEditor/ABSpriteEditor/Program.cs(6,22): error CS0234: The type or namespace name 'Utilities' does not exist in the namespace 'ABSpriteEditor' (are you missing an assembly reference?)

I also finally cracked the code for Ryzen cpus. Apparently the number “code” at the end (6980 for example) is the series, so the example I gave you before is a 6000 series. And apparently 6000 series Ryzen cpus come with the best iGPUs which are so so so much better than intel iris xe and Vega 7/8. Shame most laptops only have the u variant, I wouldn’t mind the decreased battery life.


Replacing the internal HDD is probably the first thing I’d list.
Hard drives are mechanical so they wear faster than the purely electrical components.
Even SSDs will wear because of the write limits of flash memory.

That’s one that puts the spanner in the works for me.

My motherboard uses an LGA 1150 socket, which means it only supports DDR3 and up to Broadwell/5th gen CPUs (which have been discontinued).

Most of which are the result of speculative execution mechanisms.

Modern CPUs have so many crazy features that I wouldn’t be surprised if there’s still a good dozen bugs yet to find. Especially since CPU creation is done behind closed doors. Perhaps Intel know of others and have avoided announcing them (it wouldn’t be the first time).

Does the installation come with xbuild or msbuild?

If so, try xbuild /<specific path here>/ABSpriteEditor.csproj or msbuild /<specific path here>/ABSpriteEditor.csproj -property:Configuration=Release.

I’m guessing csc is just the bare bones C# compiler and would thus either require you to provide assembly references manually or build things in a particular order, which is presumably why you’re getting those errors.

Though I suppose it depends what command you ran. E.g. if you tried to do csc Program.cs, odds are it’s trying to compile just that file and ignoring all the others in the other folders.


Using xbuild worked. The only problem is that it gave me a .exe rather than a .app, meaning it isn’t compatible with MacOS. Is there something else I was supposed to do?

I could try to get it working on Crossover working in the meantime (I’ve used it before, but deleted it since) to see if even the .exe works.

(I hate the screenshot noise it’s so high pitched)

It works, but I don’t think the grid is displaying. Enabling DXVK doesn’t seem to make a difference.

EDIT: Using msbuild yields the same results. I’m going to try Winebottler to bundle the executable.

EDIT 2: Both Winebottler and Wine64 didn’t work. Back to the Mono stuff I guess.

EDIT 3: Ah shucks. Looks like Mono executables only work with the 32 bit Mono, but apple removed 32 bit support and the --arch=32 flag fails.

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Thanks so much for trying!
I love using ABSpriteEditor; a macOS version would be fantastic!!

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Actually, it might have worked better than you think…

That’s because you haven’t added a sprite. I can tell by looking at the tree view on the left.

Select the ‘Untitled’ with the page icon next to it, right click, ‘Add Sprite’ and then ‘Create’. Then select the item that says ‘Frame 0’ and you should get a grey chequerboard.

If you can draw on that, we’re in business.

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Should we do a “share your workbench” thread? I thought maybe we did one already but I can’t find it in search. Like where you work on electronics, soldering iron and that.

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I would have to clean up first :frowning:


Ah, you were right! looks like I still have a few things to learn. I wonder if it’s possible to “export” these crossover apps by supplying a portable version of Wine or something, I’ll look into it since I doubt anyone who wants to use AB Sprite Editor on their Mac wants to install CrossOver.

My workbench is pretty much just one of those four square foam puzzle pieces mat things but with resistor legs everywhere (it’s a real hazard).


This looks great! I’m confused though- are you compiling for macOS or running with CrossOver…?

Currently it’s being run through CrossOver, but I’m trying to make a portable bottle with Wine so it can be turned into a MacOS app.


I probably should have written a manual, but it’s a lot of effort to go to for something that’s probably being used by less than 10 people.


Not really my department.

In the back of my head I vaguely remember seeing someone mentioning WineBottler before, but I can’t vouch for it.

I’d never even heard of CrossOver until you mentioned it.

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I used Wineskin Winery which I remembered from years ago after seeing something about getting COD on MacOS.

Here’s a screenshot of it working:

As you can see it works fine!

@Pharap I’ll send you a DM with everything and you can add it your GitHub repo :smiley: !

Can’t believe I got it working!!!


This is awesome! Thanks :smiley:


Nice work!

Can you now package it up as a plugin to VSCode?

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Not sure how it could work as a VSCode plugin, but I’ll try :slightly_smiling_face: .

Do you mean the app could be launched from clicking a button in VSCode? I think I can make that work.

I was sort of hoping for an embedded editor :stuck_out_tongue_closed_eyes:

I’d genuinely consider attempting it if the VS Code documentation were in a better state.
A while back I tried to learn how to do syntax highlighting and all I achieved was a headache.


The emoji got turned into the twitter variant :(
This is what I meant it to look like:
Screenshot 2023-02-01 at 1.03.35 PM

Yeah, that’s definitely out of my league.

I also (my favourite sentence starter) am back to in-between MacOS and Windows. I saw some review stuff today on the new MBPs and they seemed nice. I saw a comment however that apparently they’re preferred for development because they apparently ship with Python and Git. @acedent told me this as well but I didn’t really know since my MacBook didn’t come with it, so it must be a newer thing perhaps. The StackOverflow survey shows that most people prefer the MacBooks. For me as long as Unreal Engine works it’s fine I guess, but it needs to have a good GPU. I also saw another video floating around about Windows bloat like @filmote mentioned, so it appears to be an actual huge problem. Maybe I just “prefer” Windows right now since I haven’t used it as much and realized the truth, then later appreciate MacOS more. I think I’ll wait for next generation though, Unreal will probably natively support MacOS then (and not force you to use mobile shaders LOL).