I’m new to the Arduboy community, so after the tutorials I started out with creating a simple isometric graphics engine.
It’s still pretty barebones and I’m not sure yet what in which direction I want to go with this (puzzle, adventure, tactics RPG). So far, there is rudimentary clipping and simple jumping functionality. Even so, the CPU gets pushed to it’s limits even at 30 fps. I’m sure there are some neat tricks to improve it, so if you know one let me know! You can try it out here: