its called “CEOV” in-game.
which stands for “Consonants, Evens, Odds, Vowels” respectably.
it helps with multitasking. by encouraging the mind to “float” / “suspend” two irrelevant ideas still yet to be sorted to the multiplexed choices.
Out of all the 100s of brain games I played, the game “Brain Shift Overdrive” by Lumosity has been the most beneficial to me.
a screenshot of lumosity’s brainshift overdrive
on this website is a review of this particular game:
In the Overdrive version of the game, the basic gameplay is the same, only there are four boxes, and players must respond yes or no to the following questions, depending on which box the letter/number combination appears in: is the number even, is the number odd, is the letter a vowel, is the letter a consonant?
The point of the game seems to be to train your brain to respond quickly to shifting evaluative criteria. In order to be successful, player must remember what question each box asks of the letter/number combination and then correctly evaluate whether that letter/number combination meets the criteria. And while the criteria are simple, it is in fact quite challenging to shift mental gears and provide a quick an accurate answer. Practice certainly helps, and the best scores seem to come from those moments when your focus and rhythm are in perfect sync.
MAY 15th, 2018:
selection visual cue added. helps with preventing false inputs.
download: https://github.com/WrinklyWink/CEOV
MAY 13th, 2018:
3rd Post Update
Order Critical mode added. Diagonal enabled.
To use, make gametype = 1, make Darr[] array to {0,1,2,3,4,5,6,7} instead of {0,1,2,3}.
download here: https://github.com/WrinklyWink/CEOV
Next to do is animation.
MAY 11th, 2018:
3rd Post Update (spritesheet)
I was able to switch to spritesheets.
my next to dos are diagonal and animation.
APRIL 21st, 2018:
2nd Post Update
I’ve updated the gist to use a better menu and prevent stuck states. I’ve also include links to a powerdown library Mr. Blinky made.
I must stress that I have very hectic schedule so all following updates will be far fewer than what i’ve worked to have gotten up to now. I genuinely want this to be ravaged and consumed by the arduboy community. some things I wanted to add (if anyone is up to it and heck I’m willing to donate to bitcoin addresses for the work done. because this is a sort of charity for your brain thus I am open to donating to charity.)
- yes and no choice mode part of main menu. like lumosity’s. a mode like this will probably take up the whole screen.
- Setup menu to configure
- to select [how many times before] answer key map randomizes. 1 will randomize every time. 2 every other time, etc. 0 will disable.
- to toggle between capitals and lowercase (char list has already been setup in a way to do this. just need new ranges.)
- to select hidden/animated version. where the answer key map shows for one round before it hides, and then the boxes move to show new movements. requires mental memorization and further memory reprogramming on the fly. this is my next priority. theres a $120 btc equivalent bounty for this working feature.
- an order critical mode, would mean additional corner choices selectable with a mod key such as the B key. or perhaps a press and release button d pad scheme with the the where 1 x d pad and 1 y d pad released 50 -100 ms of eachother choses the corner/diagonal options
- eeprom saving of settings.
- green light / red light blink for correct/wrong. i already put this in the code albeit its unfinished, perhaps an array isn’t the way.
CHEERS
also ive decided to forego the repo way for now and make this a single gist thing where if you want to make your own modifications, blockquote it, dropdown spoiler it, or share a gist link. kinda like show and tell with pogs. repo here: https://github.com/WrinklyWink/CEOV
APRIL 19th, 2018:
First Post
25 days ago I hijacked a thread and proclaimed why arduboy would be best for brain games. I didn’t get a response, nor was I expecting one but this forums dedicated leaders were so inspiring I began downloading games and analyzing their code in order to learn how to make games too.
The code is very collective of different programming styles. I copy and pasted multiple times. I believe if I had a working arduboy on-the-computer emulator for windows I would’ve saved a lot of time. I know projectABE is out there but it didn’t work for me and its kinda unpolished as a presentation piece. at least the library by MLXXXp is so well made I could remove the booting screen, and that saved me a lot of time. But I just became troubled by having to write to the flash so many times to test incremental adjustments, because I read somewhere that that erodes the memory banks. on a side note. I feel like that power switch is so delicate. I toggle it with gentleness every time.
Anyways I invite you to test this game. Its grossly unfinished but it gets the job done. I’ve already spend hours playing it and I can feel a certain kind of “speed” return to handling unrelated (but life related) notes.
It is not the same game. I’ve altered the playing style to make everything fit on a tiny screen but I believe there are even more ways to change the style.
anyways before I bore you with the details here is the gist.
eC == even, Consonant
oC == odd, Consonant
eV == even, Vowel
oV == odd, Vowel
I don’t know much about github and I know this is a gist but I can’t seem to find a middle grown between a repository and a gist. I want you guys to be able to “fork” or “pull requests.” change the code, improve it.
I’m planning on releasing a 2 button version like lumosity’s soon. Thats what the whole “setup” menu is supposed to be.
I don’t expect people to download this unfinished piece but I can assure you it has improved my multitasking speed and I wish you have the same opportunity.
HOW TO PLAY
random 2 digit question in the center requires you to press the corresponding digital pad equivalent.
every new question shuffles the keys so answering is not permanently positioned.
the randomizer can be disabled for now by editing the .ino. (put // in front of “randomizearr (Darr, Dsize);” in the correct () and incorrect () voids, and line 366.
pressing A shows the Quantity right, ratio to wrong, and quantity wrong respectably.
to leave the game hold A then press B.
After playing this game for about an hour I felt recognizable speed increases in actions of life. I’m learning another language and this has helped me create word associations.
I don’t think I can stress enough how much this has helped my brain.