This is my work in progress game Super Smash Ardus. it’s basically Super Smash Brothers for the Arduboy. Not a lot to say, but currently it’s not finished, and I’ve kind of lost the motivation to finish it. I will definitely finish it sometime, but right now, I’m going to take a break on the development and work on something new. Sorry to those who were expecting it soon.
Lack of motivation is probably the biggest killer of unfinished projects, regardless of skill level.
Though in fairness, you did pick something very difficult to make, which likely hasn’t helped. Perhaps for your next project you should try something a bit simpler to give you chance to really understand the simpler stuff.
Hopefully you will come back and finish your ‘Smash Bros’ game when you’ve got a bit more experience or motivation.
A Snake game would definitely be a lot easier than a ‘Smash Bros’ game. No crazy physics or gravity to worry about, just top-down blobs moving around a screen.
Yeah, I’m actually working on a new shmup right now, was going to start a platformer but I decided you probably need a break
If you didn’t understand my joke, basically you wrote like 50%+ of my smash bros game, and I have a lot of questions about a platformer, though I do think I’m better equipped now than when I made my original platformer post before my first game
I can never quite remember what things are required to differentiate a “shoot 'em up” from a regular shooter or a “bullet hell” shooter.
If it’s going to be something like Space invaders then that’s likely to be a lot easier. No crazy real-world physics or gravity, just basic positions and velocities.
Hrm, in hindsight I think that’s probably accurate.
To be honest, Smash Bros is probably just as complicated as a platformer (possibly more so, but in different ways) and I probably should have steered you towards something simpler, but having someone say “no, that’s too complicated” too often probably isn’t going to do much for your motivation or self esteem.
It wouldn’t be too dissimilar, but it would still be difficult. Partly because you have to collide in all directions instead of just downwards. (E.g. when you run sideways into a block, it has to stop you.)
The AI would likely be easier, but you’d also need a camera that follows the player around the map.
That’s why nobody should ever be afraid of failure when learning programming. Even if you don’t manage to achieve your goal, you learn useful things along the way.
Which reminds me, it might be worth taking a look at the links gathered here: