- Onychophora (MIT) by renato-grottesi
- Cooties attack! (???) by Diego Tarragona
- Crates 3D (MIT) by Brian
- Space Quarth (MIT) by Schuemi
- ECOMD (MIT) by Team ARG
- Ardubrain (Proprietary) by renato-grottesi
- Arduminer (Proprietary) by Bergasms
- Asteroid Belt (???) by Xhaku Hans
- Cascade Path (???) by arduboychris
Where can I find the source for the ports, or do they literally compile exactly as-is with 0 changes?
Whatās the deal with Arduventure? I know they made a big deal about the story, graphics, etc⦠did you have to get special permission to port that - or is it OK because it was ported āwithout changesā?
Usually, games require some adjustments to run on the ESP platform, but the game logic remains original. This is mainly due to the differences in 8/32 microcontroller architecture and differences in compilers and libraries.
My approach is that I port these games with the sole purpose of allowing more people to get to know them, feel the joy of playing them, or learn something by looking at the source code and there is no goal to make profit or profit from it. And of course, porting is quite fun from a programming point of view. On several games with a proprietary license, Iāve asked permission from the authors. For the most part the answers were positive, but sometimes there were no answers. But I decided to just do it and if any of the authors are against it, itās easy to say so and Iāll remove the game from the ESPboy repository in a minute. Regarding Arduventure I didnāt have the knowledge to port the music playback library. So the game is ported with the original logic but without the sounds. I might be able to fix that later. As far as I know, the author of Arduventure ā Team ARG no longer exists and itās not even clear how to get permission from them to port.
But so far I havenāt received a single request to stop making ports or to remove a particular game from the repository. And I think thatās great.
only a few recently ported games
- Arduchess (MPL-2.0) by tiberiusbrown
- A-maze (MIT) by Alojz Jakob
- Long Cat (MIT) by jaguile6, Dreamer2345
- Trials of Astarok (Unknonw) by press play on tape
- Number Puzzle (Unknown) by t-iwasaki
- Horde and LATE (Unknown) by justcallmekoko
Thanks for noticing our game! @Dreamer2345 is developer too.
Itās still a work in progress. Donāt forget to update when we publish a new version.
ATMlib for ESPboy (ESP8266) porting done
Now beautiful āArduventureā from TeamARG works perfect with music/sounds!
recently ported games
- Ardulem (Open source)Alban Nanty
- RickArdurous (Open source) Alban Nanty
- 1944 Return to Midway (MIT) PPOT
- Evasion (MIT) by OBONO
- MiniRogue (BSD-3) by PPOT
- ArduRogue (MPL-2.0) by tiberiusbrown
2.8ā would be just nice!
Great game by the way is that running upscale to 220px (200%) or at 240px.
excellent PPOT game indeed. here it runs with native Pokitto resolution 220x176
the same problem we can see in ArduboyFX lib drawbitmap(ā¦) function
New ESPboy design released - ESPboy easy DIY. A very simple and inexpensive version of the console for beginners to assemble themselves.
Thanks to @MLXXXp for help with the design!