Yep, I made a pong clone.
EDIT: Here are some screenshots!
You have the choice between singleplayer and multiplayer, and the ball can bounce at an angle when it hits the paddle. The singleplayer AI is a little challenging but beatable. What I thought was pretty cool was how I didn’t use any floating point operations to animate the ball. Instead I did a bit of vector math and an adaptation of Bresenham’s line algorithm to make it smoothly animate across the screen.
It’s also on a GitHub repo, right here.