If I can beg your indulgence just a little longer; truth is that I’m a little self-conscious about my coding ability so I’d prefer it to be in a releasable state before anyone takes a peek!
Yeah… Sorry about the sound, it tends to fall by the wayside. I tend to play handheld games on the train, or in a public space so I usually mute immediately… Likewise when I’ve been putting this together, I’ve usually been on the train, or sneakily over lunch so I never really get around to sound…
I almost always have sound off on handheld consoles to conserve battery. I have done ever since my original GBA. Sometimes I’ll use headphones, but usually only if I’m playing at home.
Also I sometimes turn sound off when testing other people’s games and there are other people in the house and I don’t want to disturb them. (The same reason my PC doesn’t have speakers.)
When making games sound is quite far down the list for me because I can’t do music myself, it’s hard to get decent royalty-free stuff and it eats a reasonable chunk of memory.
Maybe I’m just overly daunted by it. Some game sound design is pretty iconic, and getting it right is a totally different skillset to putting the game together (which I’m also hopelessly amateurish at).
… But yeah, I havn’t had speakers on my PC for years, headphones only… Maybe it’s the hangover from being a kid told to ‘turn that game down’ all the time!
This game is hard. If it wasn’t for infinite continue I would have made no progress. Takes some very precision positioning. The graphics look great. I like the way the flashlights are affected by obstacles.
Thanks!! … gauging difficulty is really really difficult to do. I’ve play tested it quite a bit so can zip through most of it (Hard mode is technically possible as I have made it “there and back” through all of the screens, but never in a single run). I tried to make some more difficult and easier screens to give some let up…